Vocabulary
APRIL ENGINEERING TERMS
1. fuel cell- A cell producing an electric current directly from a chemical reaction.
2. incinerate- Destroy (something, especially waste material) by burning
3. limitation- A limiting rule or circumstance; a restrictio
4. offset- A consideration or amount that diminishes or balances the effect of a contrary one
5. packet- A block of data transmitted across a network6. pneumatic-Containing or operated by air or gas under pressure(An example is-An item of pneumatic equipment.)
7. recycle-Convert (waste) into reusable material
8. specifications-An act of describing or identifying something precisely or of stating a precise requirement
9. tangent-A straight line or plane that touches a curve or curved surface at a point, but if extended does not cross it at that point.
10. work-Activity involving mental or physical effort done in order to achieve a purpose or result
MARCH ENGINEERING TERMS
1. Oscillate- To swing
2. Right triangle-A triangle with a right angle
3. Icon- A person or thing that represents something
4. Sketch- A rough draft of something
5. Annotate-Add notes to a text or diagram giving explanation or comment
weeks 9 and 10
1. Actions- Something that happens in response to an event. Examples, setting a score, playing a sound etc.
2. Backgrounds-Are either colors or large images that are used as foregrounds for the rooms In which the game takes place
3. Events-Specify how objects should behave
4. Executable file- issues can arise from a variety of computer errors usually originating from corrupt or missing registry files
5. GML- (game maker language) Programming language built into game maker
6. Instances-Is one particular ______ of an object
7. Objects-Are entities on the game that do things.
8. Resources-In game maker you can define various types of _____
9. Rooms-Are levels in which the game takes place.
10. Sprites-Are the visual representations of all objects in the game
11. Variables-Are memory locations that store information
Jan and Feb Engineering terms
1. Design Process-
2. Problem- Something that you have to solve
3. concept- An idea
4. Brainstorming- Coming up with an idea repeatedly
5. Generate- To bring into existence
6. research- Going on line to find information on our innovation
7. Iterate- To repeat
8. Solution- To solve the problem
9. construct- To put together
10. Test- To try out a product
11. Prototype- A working model
12. Evaluate- To deter-men the product and see if it needs more work
Week 3 and 4
1. Algorithm-A list of procedures to solve a problem
2. Boolean-A list of operators like and, or, not, and XOR
3. Conditional Statement-If a statement is true or false
4. Debug-To fix an error in code and to get additional information
5. Event handler-A step that is used to handle the event of allowing a programmer to write code
6. Glitch-A mistake in the program or issue
Week 1 and 2
1. accountability
2. collaborate
3. expectation
4. goal
5. integrity
6. objective
7. procedure
8. respect
1. fuel cell- A cell producing an electric current directly from a chemical reaction.
2. incinerate- Destroy (something, especially waste material) by burning
3. limitation- A limiting rule or circumstance; a restrictio
4. offset- A consideration or amount that diminishes or balances the effect of a contrary one
5. packet- A block of data transmitted across a network6. pneumatic-Containing or operated by air or gas under pressure(An example is-An item of pneumatic equipment.)
7. recycle-Convert (waste) into reusable material
8. specifications-An act of describing or identifying something precisely or of stating a precise requirement
9. tangent-A straight line or plane that touches a curve or curved surface at a point, but if extended does not cross it at that point.
10. work-Activity involving mental or physical effort done in order to achieve a purpose or result
MARCH ENGINEERING TERMS
1. Oscillate- To swing
2. Right triangle-A triangle with a right angle
3. Icon- A person or thing that represents something
4. Sketch- A rough draft of something
5. Annotate-Add notes to a text or diagram giving explanation or comment
weeks 9 and 10
1. Actions- Something that happens in response to an event. Examples, setting a score, playing a sound etc.
2. Backgrounds-Are either colors or large images that are used as foregrounds for the rooms In which the game takes place
3. Events-Specify how objects should behave
4. Executable file- issues can arise from a variety of computer errors usually originating from corrupt or missing registry files
5. GML- (game maker language) Programming language built into game maker
6. Instances-Is one particular ______ of an object
7. Objects-Are entities on the game that do things.
8. Resources-In game maker you can define various types of _____
9. Rooms-Are levels in which the game takes place.
10. Sprites-Are the visual representations of all objects in the game
11. Variables-Are memory locations that store information
Jan and Feb Engineering terms
1. Design Process-
2. Problem- Something that you have to solve
3. concept- An idea
4. Brainstorming- Coming up with an idea repeatedly
5. Generate- To bring into existence
6. research- Going on line to find information on our innovation
7. Iterate- To repeat
8. Solution- To solve the problem
9. construct- To put together
10. Test- To try out a product
11. Prototype- A working model
12. Evaluate- To deter-men the product and see if it needs more work
Week 3 and 4
1. Algorithm-A list of procedures to solve a problem
2. Boolean-A list of operators like and, or, not, and XOR
3. Conditional Statement-If a statement is true or false
4. Debug-To fix an error in code and to get additional information
5. Event handler-A step that is used to handle the event of allowing a programmer to write code
6. Glitch-A mistake in the program or issue
Week 1 and 2
1. accountability
2. collaborate
3. expectation
4. goal
5. integrity
6. objective
7. procedure
8. respect